package model;

import java.awt.geom.Point2D;

public class Tree extends GameEntity {

	public Tree(Point2D position) {
		super(false);
		this.setPosition(position);
	}
	@Override
	public void update(int elapsedTimeInMillis) {
		// nothing, trees don't move
	}
	@Override
	public double getRadius() {
		return GameConstants.TREE_RADIUS;
	}

}
